LEVEL DESIGN

“… legendary CTF level Ironworks.”

-GoodGame.ru

“[Furious Heights] is one of the most popular maps in the duel community.”

-ESReality.com

Here are some highlights from my level design work on id Software’s QUAKE LIVE, RAGE and Infinity Ward’s CALL OF DUTY. Everything from Single Player, Multiplayer to mechanics design. Meaningful choice, hedonic treadmill, flow, balance, etc.

RESPONSIBILITIES

– Gameplay
– Level Design
– Visual Design (Environment Art/Lighting)

eSPORTS

I am still very proud to see that even in 2016 one of my maps – FURIOUS HEIGHTS is being chosen as a final match in competitive championships.

QUAKE LIVE LEVELS

– Furious Heights (Tournament)
– Ironworks (CTF)
– Siberia (CTF)
– Asylum (CA)
– Trinity (CA)
– Quarantine (CA)
– Training (Practice)
– Rocket Jumping (Practice)
– Strafe Jumping (Practice)

RAGE LEVELS

– Distillery (Single Player)
– Refinery (Single Player)
– Bank COOP (Co-op)

CALL OF DUTY: GHOSTS LEVELS

– No Man’s Land (E3/Single Player)

CALL OF DUTY: INFINITE WARFARE LEVELS

– Rogue Asteroid (Single Player)
– Main ship/HQ (Single Player)

  • Company id Software
  • Game Quake LIVE
  • Game Rage
  • COMPANY INFINITY WARD
  • Game Call of Duty